Hangman Generator

Save Steve and reunite him with his family! A 2D Point-And-Click in-browser take on the classic Hangman game. Game was solo-developed in Unity with C# (Visual Studio) and featured artwork was drawn in Adobe Illustrator.

Hangman Generator
Title screen of Hangman Generator

Role: Lead Game Designer / Game Programmer

Team Size: 1  

Time frame: 1 Week  

Engine: Unity (C#) 


Play The Game



Design

Adobe Illustrator Artwork


Artwork used for the menu screens, win state screens, and the stickman in the main game were drawn using a trackpad in Adobe Illustrator. The goal of the project was to create a clone of a classic pre-existing game. With this, I wanted to use opportunities like the menu screens to add unique elements and story that would make the final product standout regardless.

Screenshot of game win screen showing the hangman reunited with his family.

Screenshot of game lose screen showing stickman funeral.

Digital drawing of a dog wearing a tie.

Keeping a hand-drawn theme felt fitting for the game because of it's traditional nature on pen and paper. This also influenced the aesthetics of the itch.io publication, which, for example, uses a notebook-like backdrop pictured below. The design was also created in Adobe Illustrator.

Screenshot of the game's Itch.io page.


Programming - C# with Visual Studio

How The Game Is Generating The Secret Word


In order to generate a word the game pulls from an array of strings. A major priority when choosing to go this route was so that the code was optimized for reusability. This way, the code is the exact same for comparing the guess regardless the length of the word, and a word can be added to the array any time, with only needing to add it at one location.

Script showing array containing all possible hangman words.

Script calling the function that picks a random word.

Comparing Player's Guess to Correct Word


The function pictured above is used to compare the letter guess (taken in as a string from the button press in Unity) to the guess stored in the array.

The code is using a "blank word" that is a list to display the word with the guesses. blankWord[] begins as an array of strings, set up in the SetUp function, containing a "_" for each letter in the secret word.

When the player makes a guess the selectedWord is checked to see if it contains the passed in letter. If it does, the "_" in blankWord[] corresponding with the index of the letter in selectedWord is replaced with the letter. The code also checks to see if the letter is present, whether upper or lower case, so that the first letter of the word can easily be displayed as upper case. Then, the display in Unity is updated and a method to compare the blankWord to the selectedWord is ran.

If the blankWord and the selectedWord become equal when blankWord is put ToString(), the player wins and the display message is shown.

Script that searches for the player's letter guess in the correct word.


Demo

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Video of Gameplay


Credits

This project was created for the Columbia College Chicago class Game Engine Scripting taught by Cameron Cintron.


Credit For Sound Effects / Music:

Wrong Answer Buzzer from Pixabay

Correct Answer Ding from Pixabay

Background Music from Pixabay

Lose Music from Pixabay

Win Music from Pixabay


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